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September PSL

w00p managed to gather 5/5 victories second time in a row in PSL and has now become grand champ in iCTF. Tune back again next month to see if w00p can get grand champ in all modes next week.

Posted on Sunday, 13th September 2009 by Jay-EM

Toca's AC GUIServer v1.0.4 r2

Check out the new Toca's AC GUIServer v1.0.4 r2! It's a version of AC that has a graphical user interface and allows easy administration out-of-game! Sources and binaries are available on the forum.

GUI

Also, Drakas made some updates to the HI-SKILL ladder. Check it out!

Posted on Saturday, 12th September 2009 by Drakas

New AC Ladder

The HI-SKILL Ladder is available for everyone to view :)

More information on the AssaultCube forum thread.

Posted on Friday, 4th September 2009 by Drakas

New poll!

Posted on Monday, 31st August 2009 by Drakas

Best gamemodes

Polls will be closed by the end of this week.

Posted on Monday, 17th August 2009 by Drakas

Mister Woop

Suggested by LiFe., we've set up a nice poll.

Edit: removed some cheaters;)

Posted on Friday, 14th August 2009 by Drakas

PSL winners!

Woop's players took all of the titles available in the PSL.

tenshi won both instagib and FFA against Honzik1, which nobody has done yet. The Woop teams won all the other games.

In Capture, Drakas, Majikal and tenshi beat RB overall in asteroids, nmp9 and face-capture. In CTF, Drakas, Majikal, tenshi and teppo beat RB with 10-0 in reissen, 10-0 in face-capture. In iCTF, Majikal, tenshi and teppo beat RB with 2-1 in face-capture and 2-1 in capture_night.

Congratulations for the great work, Woop team!

Posted on Wednesday, 5th August 2009 by Drakas

The guide to what makes the games suck

I've written up a guide to what makes the games suck. Hope it's useful.

Posted on Wednesday, 5th August 2009 by Drakas

tenshi - 1on1 Efficiency Opening Cup Champion!

Congratulations to tenshi for winning the ESL 1on1 Efficiency Opening Cup! Good games!

Posted on Tuesday, 21st July 2009 by Drakas

Temporary measures in AssaultCube

Since the recent intervention from the developers to bring back the game to its original standards, there has still been a lot of backlash from players of the infamous maps bs_*, bs_dust2, ezjem**, *gema*. We have produced a small patch to the sourcecode of the AssaultCube server, which prevents these maps from getting voted and played.

The patch is available here: map_blacklist.patch.

How it works: it's just like any other blacklist file reloaded periodically. To enable map blacklisting, you have to edit 'config/mapblacklist.cfg'. Every new line denotes a separate entry. The lines are loaded, and when a vote for a map is called, it will be refused if the map's name contains text from any of those entries. For example, if the file looks like this:

dust2
gema

Then if 'bs_dust2_night' is voted, it will be refused. Same goes for 'DUST2' or 'GEMA-IMPOSSIBLE' and so on.

To use this patch, you need to know how to do compilation and patching yourself. I will not provide any binaries.

A ridumentary blacklist file is available here: http://woop.us/files/mapblacklist.cfg. You should re-download it periodically like any other blacklists you have.

Update: here are the instructions for UNIX users on how to patch their servers (with a new patchfile).

$ cd AssaultCube/source
$ cp -R src src.orig
$ cd src
$ wget 'http://woop.us/files/map_blacklist.patch'
$ patch -p0 < map_blacklist.patch
$ make server
$ make install

Hope this clarifies things

For those curious ones

Even if you use the '-PX' switch, and have a list of official maps, there is a small workaround to actually get any maps to be played at the start of the game, and continue them to run repeatedly. As an example situation, you are not connected and load /ctf bs_dust2. Then you connect to any empty server, even with the switch enabled, and your map will suddenly be loaded. This is because the server requests the name of the next map from the client or so.

Posted on Monday, 20th July 2009 by Drakas

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